Rules of preference

The general principle

At the heart of the game preference is the principle of bribery. A bribe is a collection of cards laid out on the table by each of the partners for one round of the game.

In all kinds of preference games, the task of the participants is to take bribes or, conversely, not to take bribes.

The rules of preference play determine who owns a bribe and how the collected bribes are recorded. The first card, placed on the table with the purpose of forming a bribe, is called a move. The move is distinguished by the suit of the first card.

In the game always go by one card. On the move to suit each player must put a card of the same suit. If there is no card of this suit, the player must trump it. And if only he does not have the suit stroke, no trump card, he can put any card.

A card that has beaten other cards or is not beaten by other cards takes a bribe. The player who owned this card takes a bribe to himself.

Each bribe consists of three cards, one from each player.

Card distribution and start of the game

When all three players have sat down at the table, then cards are distributed. The cards are dealt 2 pieces at a time by the hourly arrow, so that each player has 10 cards. The remaining 2 cards are not shown to anyone and are put on the table face down. These 2 cards are called "buy-in".

The player who first sat down at the table becomes the "first hand", then the first hand moves clockwise at each further hand.

The "first hand" must make an order. Usually, if a player has a good combination of cards, he can order "6 peaks". After that, the trade is transferred to the next player. The next player can raise the bet or say "pass". The move will be transmitted until two of the players are rescued. After having only one player left with the contract ordered, a buy-in is opened for the general review, and the player who ordered the game takes the ransom and demolishes 2 any cards.

After the demolition of 2 cards, the player must confirm his order or raise it. Other players can whistle or fold.